Originally published in A MAZE. Magazine Issue #1: WOMEN
Women are starting businesses twice as quickly as men. Now, these game-changers are beginning to meet their own needs.
In 2011, independent game developer Brianna Wu faced one of the most terrifying moments in her career that had nothing to do with Gamergate harassment. Her lead animator, Amanda Warner, had just told her that she was pregnant.
Wu, the outspoken founder of indie-game development studio Giant Spacekat was then working on Revolution 60. It was to be the company’s very first game, slated to be released in 2013. Warner was her best employee – they had founded the company together – and this was crunch time. How would they make it?
But when Warner had first sat Wu down to break the news to her, Wu had already braced herself for the worst: was she moving? Quitting? Found a new job? A pregnancy was going to be tough, Wu thought, but they could work with it. They had to. Wu decided to bet the future of the company on it…
If you liked this article, check out the rest of A MAZE. Magazine Issue #1: WOMEN.